so are yall gonna update this or?
A downloadable game for Windows, macOS, and Linux
'Room' (Placeholder title) is a short prototype that was slowly developed over the months in between development on Quest Failed, building on the core strengths of a traditional FrostWorks title (fun characters, detailed h-scenes) while branching out into a more experimental direction with a slightly more brooding and serious tone to things. Taking cues from the survival adventure genre, 'Room' provides a brief, but concise experience (about 5 to 10 minutes, depending on your reading speed) in which you find yourself locked in a strange room and must explore your surroundings to find a way out.
It should be noted that in its current prototype phase, everything you see here is largely a work-in-progress, meaning that everything you see here may be subject to change in any future builds of the game--so please excuse any slight hiccups in performance, or if any visual oddities may occur. (Though every effort has been made to ensure your experience is as enjoyable as possible.)
- One especially playful monster girl lying in wait for your arrival. Just be careful not to upset her, or the story may take a sudden twist.
- Highly detailed hand-drawn backgrounds allowing for far detail in the environment, complete with carefully crafted lighting and foreboding shadows to help draw you into the experience. Atmosphere is everything, here!
- Two possible endings to uncover; one that might be considered 'good', while the other...not so good. (You've been warned!)
- The ability to navigate your environment at will and explore whatever may stand out to you, with light puzzle solving mechanics. (This is a brief taste of what could possibly be iterated on in future versions.
ARROW KEYS TO MOVE
Z/ENTER: Confirm choice/Examine/Interact with things
X/Escape: Open up menu/Cancel out of menu
And if you enjoyed your time with the prototype--please consider supporting the [FrostWorks patreon]! (Jilly worked super hard on the banner!) It's a great way to keep up with the development of all things FrostWorks, with all kinds of behind-the-scenes looks at things, exclusive dev logs, artwork, audio scenes and more! I'll be very curious to gauge the reception of this short little prototype, and would love to develop it further if it takes off and people want to see more, so make your voice heard! Additional smaller prototype builds of this game could also be a possibility if the demand is there!
Quest Failed: Chapter Two is my main priority right now--but when I ship that game, I would be very interested in making a shorter 'in between' game before starting work on Chapter Three, and could possibly see 'Room' as fitting that slot perfectly.
I don't have a dedicated feedback page for the prototype, but please share any thoughts or feedback you might have in the comments (or alternatively email me at email@example.com, or reach out on twitter: @frost_works)! I would love to know what you might like to see added or expanded upon in future builds.
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Heya! Apologies for any confusion around the game--though typically when I put out a prototype my intention is to release a small, one-off experience that can be enjoyed as it is, with no intentions of updating it further (beyond maybe bug fixes, and such.) Though depending on how the prototypes are received, there is always the chance I might take elements of it and expand it into a full commercial game down the line.
Though in the case of Room, it was a very complex thing to put together and required working very closely with an artist, who is currently very busy at the moment. So it might not be feasible to make a game like this again for a while. But I'm always open to the possibility if it presents itself!
I really liked the design of the ghost
Ahh, thank you! She's definitely a cutie isn't she, haha
Could you consider implementing WASD to move as well?
Also, for an RPGMaker game, why does it run so slow?
Right now I have no further plans to update this prototype unfortunately, due to other commitments taking up all of my time. But if I ever make a full game out of this concept I'll be sure to try and accommodate multiple control schemes!
Regarding the performance--I apologise for that. I'm not completely sure what might be the cause! It does run on RPG Maker MV compared to VX Ace if that makes a difference, along with utilising full size .png backgrounds in place of tilesets, which might cause a hit on modest machines. Optimisation would be my top priority for a future release though!
yo there, played your game and had some fun ....so much that i decided to record and make a video.......I hope that the youtube gods can forgive me
Enjoy!\ (•◡•) /
Thank you very much for taking the time to play it and make a video! I hope you enjoyed your time with it! Look forward to more to come in the future~
I love the style of this project, hope you'll find the time to work on it more!
Nice work also i got some supernatural idea why not have a lewd scene where the character is yank by the ghost lady in a mirror or painting where she is upset or something :) since it fits the game theme ;D
Thank you~ Those are all great suggestions! I haven't fully decided the direction I wish to take the game beyond the initial prototype, but those kinds of ideas would definitely fit!
Please continue the story about the "ghost lady " ,and do more hentai things with "her" .
Thank you for giving the game a shot~ I hope to be able to iterate more on the prototype in the future!
Man, I can't wait for the full version of "The Room"! Keep your good work man! :)
Linux version is working fine in Manjaro. I'll be keeping an eye on this too.