A downloadable game for Windows, Mac OS X, and Linux

The first chapter has been released! You may purchase it at Nutaku by clicking HERE.

(An official itch.io release, and other sites, will follow in the next couple of weeks)

(Please note that this visual novel is a work-in-progress, meaning not all assets are final, and content is subject to change as development of the game moves forward. Additionally, this is an adult visual novel with a heavy focus on scenes of a sexual nature and as such, should only be played by those of legal age.)

If you enjoyed your time with the demo, please consider supporting the Frostworks patreon! (Jilly worked really hard on the banner!)


Quest Failed is an episodic adult visual novel currently in development, focusing on the journey of an aspiring adventurer, and the various creatures he encounters in his quests; of which he ultimately succumbs to each time.

What starts as a series of failed quests for the poor adventurer--and the various monsters that seem to tag along with him whether he likes it or not with each subsequent failure--soon spirals into something greater as he stumbles upon a village in flames, an undead horde, and a mysterious girl commanding said zombies.

Could this adventurer's fate be tied into far greater things than he could ever imagine? Or will he end up becoming little more than a toy to the monster girls that stalk his every movement? It's up to you to decide!

Quest Failed currently features:

  • Five different monster girls, each more feisty than the last as they come crashing into the poor adventurer's life
  • Several, expansive h-scenes for each monster girl, with a variety of layers to each part to give a greater scope to the action taking place
  • Fully voiced h-scenes for each of the monster girls
  • A variety of voice clips for more general dialogue (though this could potentially evolve into a fully voiced game provided the funding is met)

The cast of monsters girls will also grow with each chapter as it's released, ensuring that by the end of the tale there's going to be more monster girls than the adventurer ever bargained for!


Jilly, the Mischievous Slime Girl

The first monster girl the main character has the misfortune of meeting.

She is a bouncy, friendly and fun-loving slime, opting to tag along with the MC for her own amusement, viewing him as one of the few humans that she can approach without fear of being smushed beyond repair. Though, her playfulness can perhaps get a little out of hand the more excited she gets, spelling trouble for the MC.

Nefertari, the Sleepy Mummy

A perpetually sleepy mummy, roused from her centuries long slumber by the unsuspecting main character who stumbles upon her resting place.

A lot of the sleepy mummy's history is shrouded in mystery, with even Tari herself not being able to recall much of her past life, or even what she had for breakfast, for that matter. Despite this, she is a friendly, caring individual. ...Even if her hugs can end up being just a touch too strong for most spines to withstand.

Her bandages appear to have a mind of their own and act according to her emotions; ensnaring and capturing those whose 'warmth' she wishes to take, needing to sustain herself on energy borrowed from others due to her undead nature.

(Characters yet to be revealed!)

???? the Soulless ????

???? the Bandit ??????

??????? the Bewitching ?????


The demo introduces both Jilly and Nefertari, each of whom has a fully voiced h-scene. Hopefully this will give a good sense as to what the finished chapter may look like once done,

As mentioned, the project is still very much a work in progress and elements are subject to change, based on feedback, or if I personally feel they need changing later on; this includes both the script, art assets, and anything else, too.

Some assets are currently placeholder, like the royalty free music in place, and large parts of the UI. My biggest regret was being unable to put in proper sound effects for the demo. This will of course all be given a makeover come the final release, and each and every scene will have all the proper sound effects!

If you have any thoughts on the demo, changes you would like to see, or run into any issues, please feel free to get in contact with me at unlimitedfrostworks@gmail.com. I've tried my best to play through it as many times as I could to catch out any errors, but on the off chance something goes wrong let me know and I'll have a fix as fast as I can.

You may follow me on Twitter (@frost-works) , too, for sporadic updates on things. Now that the work on the demo is complete, development of the game will be far more rapid than it has been in recent months, and I'll have plenty to show moving forward!

Thank you for your time and I hope you enjoy the demo~

Additionally, if you would like to support the game further while it's being developed, please feel free to take a look at the Frostworks Patreon, of which offers a variety of custom content tiers for those that may want their own monster girl stories or custom games created!

Demo Credits:

Sprite Art - Daphinteresting

CG Art - Mogucho

Background Art - Daodao

Music - Wingless Seraph and Ontama-M

Voices - Mimi Hung (Jilly), Venus LeMay (Nefertari)

UPDATE 8/4/16

- Uploaded new Linux build with some slight changes to the files inside to help alleviate issues several users were having getting the game to start

More information

Published147 days ago
StatusIn development
PlatformsWindows, Mac OS X, Linux
Tagsadult, Comedy, Dating Sim, drama, erotic, Fantasy, Interactive Fiction, monster-girls, renpy, Visual Novel
Average durationAbout an hour
InputsKeyboard, Mouse
Player countSingleplayer


Quest Failed Demo - Windows (92 MB)
Quest Failed Demo - Mac (90 MB)
Quest Failed Demo - Linux (94 MB)


Log in with your itch.io account to leave a comment.

Well, I just finished the demo. And I must say I am impressed. you really hit the spot of my taste. I think the writing is very good, the story is interesting, the caracters charismatic, the voices aren't bad (just the girls have watched too many animes instead of american shows and are disguising the voice a little too much, but it is good), and the drawings are very good.

As for suggestions, I have one, some people will disagree with it, but here it goes: To better the presentation of the game you should think about including some CGs of the action moments, for example: a CG of Jilly trapping Matt in her slime, or one with her throwing his sword away, or one of Tari dragging him to the coffin, etc..

I know many people will say: "If you have money for an extra CG, make a sex one" and I understand them, but I really think most of Visual Novels just worry about the sex and the writing and forget its presentation. I really would preffer less sex scenes but with the rest better presented (with action CGs to illustrate) and with that better understood than more sex scenes.

And for the last, I may not be able to contribute right now (unfortunately Brazil is in a crisis, and I am jobless), but I have full intention to donate once things gets better, You really impressed me with the demo and I hope you guys can achieve the success you deserve.

Just one last question, it wasn't very clear on the patreon, but will this game be freeware once finished, or you are using patreon as a way to sell it? Since some others indie developers are doing this kind of stuff I thought I should ask.

Hiya, thanks for giving the demo a go I appreciate it! Glad to hear you enjoyed it as well.

In response to more action CGs, I definitely agree that they would help certain scenes come alive since there's only so much screen shaking and words can convey at times, but at the same time Chapter One was being made with a very constrained, modest budget in mind whereby I was making every penny count and ensuring I hit a good number of h-scenes. Future h-scenes past the first two are actually fairly elaborate, too, with many parts and phases to them to better represent the action, so I have the feeling people are really going to like how the scenes go down!

But moving on with Chapter Two onwards, providing sales are good and the Patreon keeps healthy, I would really like to see about having more non-h related CG scenes for the more dramatic story moments, and possibly building up to certain h-scenes too. I'll really have to play it by ear on release of Chapter One and see how things go.

Apologies for confusion on the availability of the game on its release. I'll try to clear that up once the first chapter is out. Each subsequent chapter will be sold as a commercial game upon completion and sold on both itch.io, and various other storefronts that may be interested in selling my game. Those that subscribe to my Patreon will get access to the game as it comes out along with any subsequent chapter so long as they're subscribed still, along with any bonus one-off scenes or content that may be created.

Thanks again for playing through it and sharing your thoughts! If you ever have any other questions on things or feel perhaps one of my answers wasn't clear enough in some way, let me know and I'll be happy to help!

(Edited 1 time)

I understand. So the first chapter will be free and the subsequent ones will need to be bought. Does "Instant DRM free access to each chapter on release" means that donating the refered amount I will gain all the chapters after the are released? Donating once is enough, or one for each chapter? Sorry, but As I said i am brazilian and I don't understand many of initials out there.

About the CGs, assuming the Patreon goes well, as I believe it will, since you are already with U$ 740 and yesterday it was U$ 710 (which means you are growing), and considering you are a visual novel developer, this is much for mere 4 months of campaign (at least that I have seen), so you could always back to the first chapter and complete it with new CGs. At least I hope so. And if you are thinking this kind of thing drops fast with time (since people are just pre buying the game), you may be wrong, I am watching other two games that will be sold once released, Monster Girl Island and Malice and the Machine and both have now respectively U$ 12 000 and U$ 15 000 per month/update, and they are like that for quite some time. I think this prooves that once patrons get interest in a good game, they tends to keep supporting them. For all the projects I am watching, none of them had drop the income too much, at tops, they stagnate in a given amount. So I really have some evidence to guess that you will have enough funds to be able to revisit past chapters and improve them.

And please, do not make the chapters as Monster Girl Quest did. I loved MGQ, at least the first two parts, but the third part they completely forgot consistency and did it at anyway. For example : [Spolier] On part three the monsters couldn't attack the angels, their attacks simply pass through them, but it seems they forgot that there was a war of monsters vs angels in the past, something that would be impossible if monsters can't attack, and that isn't the only inconsistency there [/spoiler].

So my advise is: Think on this as a whole. Before release anything be sure what is planned for the later chapters is consistent with the past ones. I know this seems obvious, but Torotoro wasn't the first developer to do it, and I am sure he will not be the last. Since both are about monster girls, your game remind me of it

As long as you're an active Patron at the time and have donated $10+ or more, you'll be guaranteed a DRM free copy of the chapter on release. Since I'm still growing and have few enough Patrons to manage, I may be able to backdate whoever has donated $10 or more in the past and give them a copy, too even if they weren't still currently pledged, but the more things grow the more difficult it might be to manage that.

And to clear up any confusion, DRM free simply means it's a download of the game you download, and then can run without needing any kind of password/account like steam or anything.

If I were to go back on previous chapters and enhance them, I would probably do that when the full 'story' is complete and I merge all the chapters together into one game and polish it up here and there and tweak some things based on feedback to create the perfect story at the end of it all.

Only time will tell how well the overall Patreon will do over the months! I'll just have to keep consistent with my progress and continue to deliver updates that people are happy with in order to sustain growth, or at the very least keep the people I have happy~

I have a rather large planned out story that will unfold over the chapters, so fear not. I've put a lot of thought into how key points will go down, even if Chapter One doesn't seem too 'grand' and focuses largely on a small amount of characters, it'll still lead into bigger things, I promise!

Thanks for the answer. Sorry if my questions looks silly, but when there are initials in the text I still have problems,

Great visual novel, It's excellent for making my friends uncomfortable. Also,I am convinced that this is the best video I've made thus far.


Haha, well, I'll take that as a good thing I suppose. Hope nobody was scarred too much!

It is a good thing haha. The game/Visual novel was very well put together and has a good plot.