Quest Failed - Chapter Two
A downloadable game for Windows, macOS, and Linux
STORY
Quest Failed: Chapter Two is the continuation of the 'Quest Failed' series, following the misadventures of an aspiring adventurer and the various monster girls he encounters in his travels.
The second chapter picks up right where the previous chapter left off, with Matt having successfully repelled an undead assault against the capital city of Rhan, and being granted an audience with the Queen who seems to possess some kind of interest in him upon hearing of his exploits. The capital city is a big place, with many curious individuals lurking behind its walls--some friendly, some...well...not so friendly. And with the player being given more freedom than ever before to explore this new city, who can say what kind of trouble young Matt might find himself in now?
FEATURES
- Over 20 new characters to interact with, along with the return of the original cast you know and love
- A wealth of new h-scenes for every character, both old and new
- A sprawling city to explore, filled with optional events to discover, both during the day and night
- More freedom with choices, which matter more now than ever before
- Side quests which can be taken in any order, or ignored in favour of advancing the main story
DEMO LAUNCH
The Quest Failed: Chapter Two demo is finally here!
In this expansive demo (more than twice the length of Chapter One's demo!) you'll get to experience the game's opening, acclimate yourself to the capital city and meet a range of colourful characters lurking behind the grand walls of Rhan.
There's a total of 4 cg scenes for your viewing pleasure (3 h-scenes and 1 particularly steamy moment) so make sure you leave no choice unchecked, as you never know what might happen!
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And if you enjoyed your time with the Chapter Two demo--please consider supporting the [FrostWorks patreon]! (Jilly worked super hard on the banner!) It's a great way to keep up with development of the game, with a whole range of CG scene teasers, written stories and even sometimes an audio scene or two! (There's currently one featuring a very mischievous Royal Spy~) The current alpha builds being given out to alpha testers also offers a far wider range of content in the game compared to what the demo has to offer (and even then, the demo is super long, so you can see why Chapter Two is taking this long to put together, haha) albeit it in a slightly rougher state than what you might see present in the demo--but if you just can't wait to get your hands on more Chapter Two content it's a great way to go!
The development of Chapter Two has been a long road and admittedly I'm very nervous about finally putting something out for you all to play, as I know it's been far too long! But I really do hope you enjoy what the demo has to offer and that it gets you excited for the full release coming down the line. (It won't be tooooo much longer, I promise!)
If you wanted to reach out to me directly regarding anything concerning Quest Failed, feel free to leave a comment below or email me directly at: unlimitedfrostworks@gmail.com
Finally, if you want to keep up with development on Chapter Two as things progress, following me on twitter at @Frost_Works is a good way to go!
Thank you for your time and I love you all~
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.3 out of 5 stars (42 total ratings) |
Author | FrostWorks |
Genre | Visual Novel, Interactive Fiction |
Made with | Ren'Py |
Tags | Adult, Comedy, Dating Sim, drama, Erotic, Fantasy, Monster Girls, Ren'Py |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Comments
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Merry Christmas Frosty!
Merry Christmas~ May you have a nice, chill festive time and here's to a fun new year!
Hello just a quick question, the story is supposed to be how many chapter long in your mind ?
Hiya!
Ultimately it depends if I can put as much content as I need to in subsequent games based on sales of Chapter Two and how well that does, or if I need to downsize, but most likely four chapters, with Chapter Three being a major branching point at a certain part, with Chapter Four being a culmination of everything.
Do you think we could get an updated Demo at some point? Given there's still no set release date and the current demo is nearly 8 years out of date, I think the non-alpha testers would like to see how much has changed.
Hiya,
I posted another demo in recent years here: https://frostworks.itch.io/quest-failed-chapter-two-christmas-demo
That showcases some newer scenarios in case people want to check more stuff out!
Well I guess that's better than nothing. Still 4 years old though.
oh, hey frosty, do you guys have a discord? or anything like that?
Hiya! Nothing public right now but I'll potentially reopen the Discord when Chapter Two releases.
Happy spooky season Frosty!
Happy Spooky season to you, too!
Will future chapters have impreg?
Hiya,
Not very likely save for maybe an after story kind of thing but that'd happen wayyyy down the line, haha. No time for characters to get pregnant in a time of war!
Would still be fun as an ending!
Do you support anything other than Patreon?
We stopped funding through patreon a few years ago.
I've been watching your itch.io page hoping for updates here, but haven't seen any way to get a taste of the newest changes of your software.
subscribestar.adult maybe?
Hiya there!
At the current moment in time it's just Patreon, since I didn't want to spread myself too thin across multiple platforms. But if there was enough interest I could potentially explore it!
That said, it's my hope that the full completed game will be available for purchase on here soon enough so you wouldn't have to worry about going for alpha builds and such.
Hello :) Made an account just to say that I'm glad to see chapter 2 (demo) is out, and from the bit I've played it's every bit as good as the original. Thank you, and please don't rush yourself
Heya! I appreciate the kind words, thank you~ I hope the final game will be just as good as Chapter One for people--if not a giant evolution forward, with plenty of fun twists and turns along the way with the story, which I've put a huge focus on this time around!
I know you don't like to commit to release dates, but I was curious as to the state since it's been 3 months since the last comment. Any hope at all for a release this year?
Hiya there! Apologies--no solid estimate on things just yet as I've been struggling a fair bit. But I'll keep pushing forward with things and apoologise that I can't give anything more concrete as I want to avoid it blowing up in my face as it's done in the past, haha. ;~;
No worries, haven't been able to use twitter for over 8 years. this is the only place I can get updates.
I understand! And you're always welcome to ask for an update whenever you want if you feel it's been too long to put your mind at ease, haha. Since I won't be going anywhere, and intend to see things through to the end even if it's been a heck of a journey.
Happy spooky season Frosty! Its been a wild six years! You're do amazing work as always!
Thank you very much~ Happy spooky season! Here's to more monster girl goodness on the horizon!
Hi, I loved the first game and can't wait for the next :) Something I'm worried about from the demo, though, is that it was a bit of a pain in the arse trying to see every single H-scene because there are so many branches. It wasn't too bad, but I'm worried that with the much bigger complete game it'll be really painstaking to go through every possible branch. I also wonder whether branching paths is one reason why the sequel is taking so long to complete (since it multiplies the work), and I think it's a real shame that some people will only follow one or two paths and miss out on a huge chunk of your work. Please add some facility to make it easier to see everything; I find saving at every fork really laborious (especially since you can't do it on the actual choice screen with the buttons), and that's a shame because the game is otherwise fantastic. Perhaps being able to scroll the text backwards, or greying out choices you've made in your other save games, might make things easier. Thanks.
Heya there,
Thank you for your kind words and feedback!
Chapter Two is indeed very complex--far more complex than even the demo in regards to finding some h-scenes. And I suppose I never set out to make a super complicated or obtuse game, but it just sort of happened the more open things became. So a lot of scenes will definitely be missed out on a single playthrough, or even two. Which isn't ideal because naturally I'd like everyone to be able to easily see the work I put in, but it kind of just ended up being a result of the added complexity, haha. ;~;
While I'm purely focused on writing right now, I'll see what I can do to try to make searching for scenes a bit easier. But to answer a few things:
You should be able to save on a choice selection, by right clicking. And text can be rolled back to a degree with the page up and page down keys. Or even the mousewheel scroll. But I know these controls aren't stated outright and are more just built-in features of the engine I use, so will be more intuitive for some than others. Also, in the most recent builds I do have something of a system in place where dialogue choices are marked with a check as to whether you answered them or not (carrying over between saves on a global basis), and sometimes a heart if a specific choice leads to a h-scene right away--but admittedly it's not the most ideal solution either because some scenes hours down the road might only happen because of a mix of choices made rather than any one choice at a specific moment.
Beyond that, I contemplated having a hint system in the gallery, where if you click a scene that's locked it could give a hint as to what you might need to do to see it. But that's a lot of work so it's something I'd need to evaluate once the bulk of the writing is done.
I'm certainly not handwaving your concerns away though, and totally understand where you come from, because I never intended for Chapter Two to get to quite this size, and it's sort of become a victim under its own weight, haha. Because I'm very proud of everything that's in it, and the fact I've made such a long VN, but at the same time I know I'm asking a lot of people to see EVERYTHING in it, unless they're super dedicated.
Not sure if this is easier or not, but perhaps just posting a guide or choice flowchart afterwards?
Very excited for the game to eventually release btw, been checking in every once in a while since I found out you were making a chapter 2 a few years ago!
A guide'd definitely be easiest in terms of implementing at the very least--even if it was a .pdf or such!
That said, there were at least a few secrets I wanted people to discover organically first. But maybe after a bit I can reveal them if nobody has found them!
Surely done by the end of this year?
Btw love ur work
Heya! Thank you for your kind words!
At the present moment in time I'm refraining from giving any solid estimates as they always backfire on me, haha, and then I only end up disappointing people. But I'm happy with where the current in-development builds are right now and should be looking at a full playable main story very soon, with just side events left to do after. Granted, a fair few of them, but hopefully they go by faster after I've got all the most complicated stuff done!
I want to give words of encouragement but I don't want to make it feel like I'm adding crazy expectations. So just remember to pour heart and soul into it and remember to take breaks, writer's block can be a cruel mistress but with adequate rest and inspiration you will produce another masterpiece. Lots of love and best of luck. I only wish that Zimbabwe's economy wasn't so difficult, I would donate money to help ease just a little bit of stress
Thank you--your words of support and encouragement are just what I need right now, I think, haha. Since I definitely have my ups and downs, and want to make something enjoyed by all! And no worries at all--the thought alone is more than enough. <3
What's the progress looking like for chapter 2 so far?
Hiya,
Slowly chipping away on things! Some days progress is better than others and other times I'm bashing my head against the wall hoping words will come out, so it's been a challenge. Apologies for the wait. I've learned a lot of things with the development of this and will know to scale things back a lot more for future chapters, haha. ;~;
I'm not confident enough to give an estimation right now and am talking things one in development release at a time until I'll hopefully have something complete and ready to sell as a full product!
I can't begin to imagine the amount of time and effort you've put into this game at this point. Excited for the full release. Stay frosty.
Are there any bondage content in either chapter 1 or 2? I just found your game and i'm very interested in trying it! It looks very nice!
Heya!
Nothing too extreme in that regard beyond the main character getting wrapped up in a few instances by bandages, a tail, etc. But I'm not sure it'd constitute as actual bondage, haha.
Man, I remember when I first finished Ch 1 and heard the announcement for 2. God it's been, what... 6 years? Time really does fly.
Gotta say that while I'm very sad the game's still not out yet, it's good to see you still chugging along at least. I've seen one too many games get abandoned over the years and I'd hate to have waited this long just to end up never seeing these characters again.
Good luck! (and hopefully the end is in sight this year)
It has been a while, hasn't it? Gosh. I can only apologise for how long things have taken and hope that the game is worth the wait in the end! At the very least, you can be rest assured that things haven't been abandoned or that I've vanished into the ether. I sometimes just struggle more days than others to get the writing where I want it, which when you factor in the huge size of the script this time around, has made for a tumultuous cycle for sure.
I've learned my lesson though and subsequent games are going to be much shorter and less ambitious. I just gotta follow through with everything I planned for this one and hope I stick the landing.
Thank you for your support and I promise your patience will be rewarded soon enough!
I'm a patient person, so long as it comes out before 2030 I'd say I'll probably be more than happy with how it turns out.
I just know that working on anything for this long is bound to make people stressed and more than a little bit peeved, devs and fans alike. All you can do is hang in there, and try to make it to the end as well as you can. :)
I'd like to think I can manage that at least, but I suppose I shouldn't jinx myself, haha.
And for sure--working on any one thing for a prolonged amount of time comes with its own challenges outside of just making the game. My own mental strain, disappointed people waiting for the release, and everything in between. Though I'm the most disappointed and frustrated with myself out of anyone, I think and strive to take everything I've learned into account for the next game. Since gosh have I learned a lot on this journey, haha.
Thank you once more for your continued support~
How's the progress?
Hiya! Trucking along~
I'm in the midst of writing the epilogue of sorts which is fairly lengthy in itself, but winding down the story after all of the action from previous parts and tying a lot of stuff together, giving some characters room to breathe and shine. Plenty of light-hearted interactions to develop characters some more, which I'm enjoying writing. And then once this is all done, it's just some side events to go, which admittedly there are numerous ones, but since they're all isolated, smaller events maybe I'll be able to tackle them at a quicker rate compared to the larger main story portions that have been something to chip away at right now.
hey frosty, I may have asked this before, and feel free not to answer either way if you don't want to spoil anything, but. I think it would be really cool if Lucille was able to join our merry band of traveling wannabe adventurers, I like her a lot and feel kind of bad for her, would that be possible in the future?
You'll see a whollleeee lot more of her, don't worry! I wanted to make up for her lack of screentime in chapter 1 by having tons of events focused on her, so I think you'll be happy!
Do you think your gonna add a android version at a y point?
Heya!
Mobile ports will be considered once the full game is done, as I wanna focus all my efforts on the main PC version first. Since some UI elements will probably need to be tweaked and such.
I would not only like to see s3x scenes or bl0wj0b or handj0b, I would also like to see trampling or f0otjob scenes
:^3
If you upload the full game, I will have to start from scratch, where we meet the knight girl, and the Christmas special will also be included where we will have to start again too, with Rem's trip and with the girl with the giant backpack? and, of course, the trip which lucille asked us to get a flower so she can prepare the medicine
Heya,
Saves from the demo and Christmas demo won't be compatible with the full release, so you'll have to do everything again, that's correct--and it will include everything the first and second demo contained and more.
¿Podrías responder a estas preguntas y observaciones?
- ESPERO QUE PODAMOS SABER MÁS SOBRE EL PASADO DE LAS CHICAS MOUNSTRUO (JILLY, TARI, LA DRAGÓN, LUCILLE)
- TAMBIÉN CONOCER MÁS SOBRE LA CHICA MISTERIOSA ENCAPUCHADA
- ME GUSTARÍA SABER SOBRE LA ANATOMÍA DE TARI, YA QUE HAY ALGUNAS COSAS QUE SON UN MISTERIO, PARA EMPEZAR, SI ES UNA MOMIA, COMO ES POSIBLE QUE SEA TAN PESADA, ADEMÁS DE POSEER FUERZA SOBRE HUMANA? (LO DE LAS VENDAS ESO SI SE ENTIENDE) , TAMBIÉN SI SU CUERPO ES MUY SUAVE, COMO PUEDE AGUANTAR TANTO CASTIGO POR PARTE DE JILLY , GOLPES O CAIDAS QUE MATARÍAN A UN HUMANO?
-EN LA BETA CONOCIMOS A 2 SIRENAS, ME SUPONGO QUE PARA ESTE CAPITULO TAMBIEN LAS VEREMOS MAS SEGUIDO
- EL JUEGO QUEST FAILED VERSION NAVIDAD ES SOLO UNA HISTORIA APARTE O ES LA CONTINUACIÓN DE LA BETA ?
:)
Hiya, I don't want to spoil things so I'll only answer a few parts:
- You'll potentially learn more about some of those characters, but not everything. Their stories are more of a slow burn across subsequent chapters as they'll be around Matt a lot longer.
- You'll see more of the mermaids in the full game, that's correct!
- The Christmas demo is segments taken from the full game and delivered in a separate experience so people had something to play while waiting.
HOLA, VI TU PATREON, CREO QUE YA LO TIENES LISTO.. PERO NO TENGO "LOS VERDES" :(
TENGO UN CANAL QUE ESTUVO JUGANDO EL CAP 1 EN ESPAÑOL PARA LOS DE HABLA HISPANA, Y AHORA PIDEN CON ANSIAS EL CAPITULO 2
ESPERO PUEDAS SUBIR EL CAPITULO COMPLETO, EL CUAL TENGO LA MISION DE JUGARLO Y TRADUCIR POR COMPLETO LOS DIÁLOGOS PARA LOS DE HABLA HISPANA :)
Hi there! Thank you for your interest!
Chapter 2 is not completed yet, but when it is, it'll be available here for purchase as a normal game and not just through Patreon in alpha testing. I want to say that the current alpha build isn't allowed to be shown or streamed either, so you'd have to wait for the full version regardless if your intention is to put it on youtube. But I hope people like it when it's done!
HOLA DE NUEVO, TENGO ESTAS SIGUIENTES EXPECTATIVAS PARA ESTE CAPÍTULO 2:
- ESPERO QUE PODAMOS SABER MÁS SOBRE EL PASADO DE LAS CHICAS MOUNSTRUO (JILLY, TARI, LA DRAGÓN, LUCILLE)
- TAMBIÉN CONOCER MÁS SOBRE LA CHICA MISTERIOSA ENCAPUCHADA
- ME GUSTARÍA SABER SOBRE LA ANATOMÍA DE TARI, YA QUE HAY ALGUNAS COSAS QUE SON UN MISTERIO, PARA EMPEZAR, SI ES UNA MOMIA, COMO ES POSIBLE QUE SEA TAN PESADA, ADEMÁS DE POSEER FUERZA SOBRE HUMANA? (LO DE LAS VENDAS ESO SI SE ENTIENDE) , TAMBIÉN SI SU CUERPO ES MUY SUAVE, COMO PUEDE AGUANTAR TANTO CASTIGO POR PARTE DE JILLY , GOLPES O CAIDAS QUE MATARÍAN A UN HUMANO?
-EN LA BETA CONOCIMOS A 2 SIRENAS, ME SUPONGO QUE PARA ESTE CAPITULO TAMBIEN LAS VEREMOS MAS SEGUIDO
- EL JUEGO QUEST FAILED VERSION NAVIDAD ES SOLO UNA HISTORIA APARTE O ES LA CONTINUACIÓN DE LA BETA ?
:)
Just curious if this game is still worked on or is it abandoned? Is there an estimate when part 2 will come out?
Heya, rest assured it's being worked on! The most recent alpha build came out as of a month ago and has tons of content, almost 700,000 words written. I just don't intend to post any more public demos until the game is fully complete as I'd like for people to experience it in a complete form rather than bits and pieces.
I don't have an estimate just yet--but I'm hoping to complete the full main scenario before the end of the year, which would only leave the side events to be written. It's been a long road for sure, but I'm happy with everything I have so far and apologise for the wait!
can this game be played on android?
Hiya there,
There's no official mobile version currently--but it's definitely something I'll look at once the main game is fully completed! Right now my top priority is just to finish development, without stretching myself too thin across testing too many platforms.
Yeah you can play it with joiplay
where can i find chapter one? i prefer to play the original game before starting on the seque
Hiya, you can get Chapter One here!
https://frostworks.itch.io/quest-failed
Thanks!
Despite appearances, Matty is ALL man!
Will he ever experience any role reversal or sissy play with any of the ladies?
Togashi is back after years of hiatus, which one is going to be released first. Hunter x hunter's next chapter or this game?
probably the chapters, haha. Still it’s nice to see him back.
Hey Frost, it's been almost 3 or 4 years or more since I played your demo for the first chapter of Quest Failed. I absolutely loved the story and the character design and was looking forward to supporting you, but life happened, and I never got the chance to. During the time, I remember you had already announced Quest Failed 2 was being made and I was really hyped lol. Just recently I remembered the game and came in to check out the progress on Quest Failed 2. I must say, I am truly amazed at how amazingly well you've done on it so far. I would love to support you sometime soon whenever I get the chance, and I just wanna let you know your games are the best. Keep up the outstanding work! :)
Hiya there!
Thank you so much for your kind words! It really means a lot to me~ And I'm glad you like everything that's been showcased so far--as it's certainly been a journey over the years!. I can only apologise for how long it's been taking, as I certainly didn't plan on it getting this out of hand, haha. ;~;
I hope when the game does release, that you'll enjoy it as much as you enjoyed Chapter One, if not moreso! As I'd like to think that I really have something special on my hands right now with the amount of work and content that has been put into it thus far! Hours and hours and hours of content to be sure~
Of course! You're absolutely welcome! I'm really glad to hear you value my opinion/appreciation of your game. There's no need to apologize at all to be honest, since all your content is very much worth the wait. You're doing amazing so far honestly, so keep up the outstanding work, but feel free to take your time and take it easy ^^
I really look forward to any upcoming updates and final version of the game :) I also really wanna thank you for your prompt reply, I'm sorry it took so long for mine, I've just been awfully busy lately. I genuinely look forward to supporting you throughout the entire remainder of the project and development as soon as I possibly can. It will definitely be worth it, without a doubt ^^
P.S. Just on a sidenote, I just have small suggestion for the final game if possibly applicable. I would really love to see the game be able to continue in a free-to-continue-exploring and being able to repeat certain quests fashion. I've played a few games before, and honestly the one thing that really hurts the most is to see great content as non-repeatable. A gallery mode would be nice, however it would feel a whole lot more realistic and immersive if the game doesn't fade to black after the final quest is completed, instead allowing for the protagonist to continue exploring the map and interacting with the waifu's. That's just on a sidenote though, it would be one of the main features I would really appreciate seeing implemented in the final version honestly ^^"
Thank you very much, and no worries at all! It's good to hear back from you, and I appreciate the taking the time to reply back to it all!
Regarding the potential of having a free-time option after the main storyline is over--I suppose I'll have to see what's all achievable in a single 'run' before making any solid decisions, as I feel there'll be enough free days to see a lot, but I'd still want to incentivise multiple playthroughs, too. As there's some variation in some parts depending on how you played quests or met certain characters, that might be missed out on if you were just able to do it all in a single file.
Repeating content within the story itself outside of side jobs that have cutesy chibi animations won't be possible--but a fully-featured gallery menu is already halfway implemented in the current build I'm working on, and allows you to revisit h-scenes and view the images of any scenes you've previously seen before, which I think should be a good solution! So even though you might have to see different scenes across different playthroughs, it'll all be catalogued in a gallery you can revisit with ease, and will be encouraged to unlock every scene!
You're very welcome! I greatly value your appreciation and acknowledgement :)
Regarding the free-time option, feel free to do whatever you feel is best. It's just personal preference honestly and just a suggestion of mine that I feel would add a lot more fun and longer lasting entertainment to the game, since usually seeing a "The End" screen after such an amazing engaging adventure can be genuinely disappointing. It's also awesome to know that there will be some diversity in the storyline, I am VERY excited for what's to come. And I completely understand that certain visual content won't be able to be made repeatable in-game, and that's absolutely fine since a gallery will be a perfect solution for sure! Being able to collect and unlock every scene from different playthroughs will be awesome and I am all for it! :D
On a final sidenote, just to add to the initial point, if a free-time mode ever does get implemented, I just wanna mention that it would be nice to keep any special scenes as only viewable through gallery (such as scenes unlocked from a certain decision made in a quest or figuring out a puzzle/ etc.) whereas other less rare interactions be made repeatable and viewable through both interacting with the monster girl or viewing it in the gallery (for example: cuddles, headpats, kissing, and maybe even the three basic forms of erotic interactions for at least a few characters)
Thank you so much for hearing me out and for even considering my suggestions, I really appreciate it a lot :)
I'm the guy who compared you to Togashi, why mute the f95?
Heyo,
Apologies! I'm not sure I follow! I haven't muted anyone as far as I'm aware, haha.
just check the f95 page of Quest Failed 2. It no longer allows any replies.
Ah, I see! I have no control over anything on that website--nor am I the thread creator for that page. So any questions about that would have to be directed to the mods/admins of the site.
thanks for clarifying.
Love your work Frosty! Just felt like reminding you! :)
Thank you <3 I'll try not to disappoint with the full game!
Hey Frosty, I'm unfortunately still boycotting Patreon, is there somewhere else I can check for updates? Like Discord?
Hiya! There is a discord, though it's not really used for chronicling updates and such, and is more like a hangout for people who wanna chill and maybe occasionally discuss QF, haha.
But beyond that, I post stuff from time to time on my twitter with sneak peeks now and again! https://twitter.com/Frost_Works
Hope it gets updated even with the third world war
Is there a android version?
Hiya,
As of right now there isn't, apologies! My main focus is on completing the PC/Mac/Linux version. Once that's done, I'll explore alternative ports and see what can be done!
Happy new year Frosty!
Happy New Year~ Here's to an awesome 2022!
Seasons greetings frostworks, stay frosty!
And a Merry December to you, too! May your Christmas be safe and enjoyable!
Heya! Any great news for Christmas...
Nothing set up for Christmas I'm afraid, haha.
But on the in-development front, I've just about finished the most crucial main scenario moments in Quest Failed Chapter 2. All that's left now are a few side events, and wrapping up the epilogue stuff. So I'd like to think there's a light at the end of this VERY long tunnel. We're gonna make it. Eventually!
Hey I've been a fan since I played QF1 and I'm just checking see if there is any updates or release times
Thanks and keep doing amazing stuff
Hiya there!
Thank you for supporting the game for so long--that really means a lot to me! I can only apologise that Chapter Two isn't out quite yet, as I maybe dreamed just a little too big, haha. ;~; Rest assured that things are trucking along, and I'm due to release an update to the alpha build that covers almost all of the main scenario stuff, with just some side events to go.
I think a light is slowly becoming visible at the end of this long, long, LOOOOONG tunnel!
I had to drop the Patreon a year or so ago due to financial issues, but I'm still looking forward to this release! Between this and Monster Girl Dreams I'm happy to see the genre alive and well, and moving away from its creepier manifestations.
Hiya there,
Thank you so much for your continued support! I hope you'll enjoy the full game when it's ready and all the monster girl goodness it'll provide~